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Apture
2006-
- Apture provides the first rich communication platform allowing publishers and bloggers to easily turn flat pages of text into multimedia experiences. I provide the code that makes Apture work (most of the time).
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The 'Popems2' Project
2006-2007
- An ASP.NET course-management website for Stanford's introductory computer science courses; handles student section assignments, assignment grading, and lots of other fun stuff. And it has a Wiki.
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Webauth for IIS
2005-
- An authentication module for IIS 6.0 that allows users to authenticate to websites using the WebAuth single sign-on infrastructure. Can also map WebAuth users to Windows accounts, allowing easy file authorization using Windows access control lists.
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NanoPHarm: Roble Game 2007
April 2007
- Even though I was no longer on Roble Staff, I managed to find myself on Game Control once again in 2007.
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Stanford Racing Boosters: Roble Game 2006
April 2006
- The Stanford Racing Team, fresh off their heroic victory in the DARPA Grand Challenge, offered Roble residents "an evening with Stanley" on April 28, 2006. But they forgot to account for Dr. X.
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CRANEA: Roble Game 2005
April 2005
- In April 2005, the mysterious California Rapid Alert Narcotics Enforcement Agency began recruiting teams of Roble residents for an 18-hour training mission. In an all-night race solving tricky puzzles on the trail of the evil Dr. Dement, players must question everything they believe and doubt everyone they trust...
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Roble Assassins 2006: You Only Live Twice
January 2006
- My epic quest to ruin the lives of Roble freshmen with all-consuming games entered its second year as I organized Roble Assassins in January 2006. Ninety will play. Only one will win.
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Roble Name Challenge
2005-2006
- An addictive memory game where you try to identify the most Roble residents as fast as possible. Can you beat vwu09? I doubt it. (No longer available online.)
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Roble Assassins 2005
January 2005
- In January 2005, I organized this annual water-gun sniping game for about 100 people in Roble Hall. Players advance by squirting their target in secret before another assassin squirts them first. The website enhanced the game with instant target reassignment, statistics on top assassins, and written accounts of the killings.
- Roble Staff Shirt 2005
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Breakout! (pdf)
2004
- One of the few school projects I'm proud of, Breakout! was a version of the classic arcade game featuring bitmapped graphics, sound effects, 8 themed levels, and 7 types of bricks. Sure, it'd be easy in software, but Zi Shen Lim and I implemented it (with Verilog) entirely in hardware. You can't play it without a Xilinx Virtex-II Pro FPGA, but you can read our User's Manual and Circuit Description (pdf) online.
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Short, Semi-Senseless Survey
2003
- Way back in 2003, I sent this random survey out to the dorm chat list. At that time, making 3-D pie graphs was what I was best at. With a margin of error of 11.5%, I concluded that most Roble residents don't like Stanford Dining (what a surprise), and that I had way too much free time on my hands.
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VirtualDorm
2003-2004
- See what residential life is like at Stanford with virtual tours of my freshman and sophomore year dorm rooms. Of course, my room was a bit cleaner than normal in these photos.
- Strong Bad Outlook Macro 2003
- Back during the height of the Strong Bad craze, I made this Outlook macro that deletes inane emails the Strong Bad way.
This is a collection of various projects by Jesse Young.
