adunar.com : Jesse Young
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Telerivet
2012-
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Telerivet makes it easy for anyone to deploy an SMS service anywhere in the world, by using an Android phone as a SMS gateway. We have actual paying customers.
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Envaya
2010-
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Envaya is a web/mobile publishing and collaboration platform for civil society organizations in East Africa. I write most of the code, and also design features and interactions to address challenges faced by users in developing countries (e.g., limited computer experience, bandwidth, language understanding).
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CRANEA
2008-
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A team of friends who play The Game, a puzzle-solving treasure hunt in the Bay Area. In July 2009, we hosted BANG 24.
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Apture
2006-2010
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Apture was a communication platform allowing publishers and bloggers to easily add multimedia to their websites.
Later on, Google bought it and now it's gone.
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Congress Name Challenge
August 2009
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By request from a friend who was interning at the NYT's politics blog, I adapted the classic Roble Name Challenge game
for the 111th United States Congress. Can you memorize the faces of all 535 congresspeople?
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The 'Popems2' Project
2006-2007
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An ASP.NET course-management website for Stanford's introductory computer science courses;
handles student section assignments, assignment grading, and lots of other fun stuff.
And it has a Wiki.
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Cranea Encrypted Text Adventure
2005-2008
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With most text adventures, it's fairly easy for players to cheat by using a debugger to examine the available actions.
For times when preventing cheating is important (like puzzle hunts!), I made this program that encrypts each part of the text adventure using a key derived from the command text.
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Webauth for IIS
2005-2006
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An authentication module for IIS 6.0 that allows users to authenticate to websites
using the WebAuth single sign-on infrastructure. Can also map WebAuth users to Windows
accounts, allowing easy file authorization using Windows access control lists.
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NanoPHarm: Roble Game 2007
April 2007
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Even though I was no longer on Roble Staff, I managed to find myself on Game Control once again in 2007.
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Stanford Racing Boosters: Roble Game 2006
April 2006
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The Stanford Racing Team, fresh off their heroic victory in the DARPA Grand Challenge,
offered Roble residents "an evening with Stanley" on April 28, 2006. But they forgot
to account for Dr. X.
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CRANEA: Roble Game 2005
April 2005
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In April 2005, the mysterious California Rapid Alert Narcotics Enforcement Agency
began recruiting teams of Roble residents for an 18-hour training mission. In an
all-night race solving tricky puzzles on the trail of the evil Dr. Dement, players
must question everything they believe and doubt everyone they trust...
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Roble Assassins 2006: You Only Live Twice
January 2006
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My epic quest to ruin the lives of Roble freshmen with all-consuming games entered
its second year as I organized Roble Assassins in January 2006. Ninety will play.
Only one will win.
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Roble Name Challenge
2005-2006
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An addictive memory game where you try to identify the most Roble residents as fast
as possible. Can you beat vwu09? I doubt it. (No longer available online, but play the
Congress Name Challenge instead!)
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Roble Assassins 2005
January 2005
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In January 2005, I organized this annual water-gun sniping game for about 100 people
in Roble Hall. Players advance by squirting
their target in secret before another assassin squirts them first. The website enhanced
the game with instant target reassignment, statistics on top assassins, and written
accounts of the killings.
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Roble Staff Shirt
2005
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Breakout! (pdf)
2004
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One of the few school projects I'm proud of, Breakout! was a version of the classic
arcade game featuring bitmapped graphics, sound effects, 8 themed levels, and 7
types of bricks. Sure, it'd be easy in software, but Zi Shen Lim and I implemented
it (with Verilog) entirely in hardware. You can't play it without a Xilinx Virtex-II
Pro FPGA, but you can read our User's Manual
and Circuit Description (pdf) online.
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Short, Semi-Senseless Survey
2003
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Way back in 2003, I sent this random survey out to the dorm chat list. At that time,
making 3-D pie graphs was what I was best at. With a margin of error of 11.5%, I
concluded that most Roble residents don't like Stanford Dining (what a surprise),
and that I had way too much free time on my hands.
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VirtualDorm
2003-2004
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See what residential life is like at Stanford with virtual tours of my
freshman
and sophomore year dorm rooms. Of course, my room was a bit cleaner than normal
in these photos.